Implement demo app

This commit is contained in:
Sylvain Schneider
2026-02-27 22:52:45 +01:00
parent 0e78926833
commit 187e8772c6
5 changed files with 408 additions and 0 deletions

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.clang-format Normal file
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...

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.gitignore vendored
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*.out
*.app
# built and editor files
.vs/
out/

281
CMakeLists.txt Normal file
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cmake_minimum_required (VERSION 3.23)
#--- v1.0.0 ---
#------------------------------------------------
#--- Setup compiler settings ---
#------------------------------------------------
# Set C language standard
set(CMAKE_C_STANDARD 17)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF) # Only standard features, no compiler-specific extensions
# Set C++ language standard
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF) # Only standard features, no compiler-specific extensions
#------------------------------------------------
#--- Project configuration ---
#------------------------------------------------
# Define the project settings
project("bitBuzzer")
# Source directory
set(SRC_DIR "src")
# Resource files (add resource files here if needed)
set(RESOURCE_FILES "")
#------------------------------------------------
#--- Sanity checks ---
#------------------------------------------------
# Ensure build type is set (Debug, Release, etc.)
if(NOT CMAKE_BUILD_TYPE)
message(FATAL_ERROR "CMAKE_BUILD_TYPE must be set")
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# Ensure DEV_LIB environment variable is defined (used for external libraries)
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set(DEV_LIB $ENV{DEV_LIB})
#------------------------------------------------
#--- Include directories ---
#------------------------------------------------
# General include directories (add your common include paths here)
set(GENERAL_INCLUDE_DIRS
"src"
"pitches"
"sdi_toolBox_1.0.x"
"${DEV_LIB}/boost_1_87_0"
)
# Additional include directories for Debug configuration
set(DEBUG_INCLUDE_DIRS
# "path/to/debug/include"
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# Additional include directories for Release configuration
set(RELEASE_INCLUDE_DIRS
# "path/to/debug/include"
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#------------------------------------------------
#--- Library directories ---
#------------------------------------------------
# General library directories (add your common library paths here)
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# Additional library directories for Debug configuration
set(DEBUG_LIBRARY_DIRS
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# Additional library directories for Release configuration
set(RELEASE_LIBRARY_DIRS
# "path/to/debug/lib"
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#------------------------------------------------
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#------------------------------------------------
#--- Libraries and DLLs ---
#------------------------------------------------
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# "SDL2main.lib"
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# Additional libraries for Debug configuration
set(DEBUG_LIB
# "libDebug.lib"
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# Additional libraries for Release configuration
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# Additional DLLs for Debug configuration
set(DEBUG_BIN
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#------------------------------------------------
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#------------------------------------------------
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file(GLOB_RECURSE SOURCES_C "${SRC_DIR}/*.c")
file(GLOB_RECURSE SOURCES_CPP "${SRC_DIR}/*.cpp")
#------------------------------------------------
#--- Target definition ---
#------------------------------------------------
# Define the main executable target
add_executable(${PROJECT_NAME}
${SOURCES_C}
${SOURCES_CPP}
${RESOURCE_FILES}
)
#------------------------------------------------
#--- Target properties setup ---
#------------------------------------------------
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$<$<CONFIG:Debug>:${DEBUG_INCLUDE_DIRS}>
$<$<CONFIG:Release>:${RELEASE_INCLUDE_DIRS}>
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target_link_directories(${PROJECT_NAME} PRIVATE
${GENERAL_LIBRARY_DIRS}
$<$<CONFIG:Debug>:${DEBUG_LIBRARY_DIRS}>
$<$<CONFIG:Release>:${RELEASE_LIBRARY_DIRS}>
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${GENERAL_PREPROCESSOR_DEFINITIONS}
$<$<CONFIG:Debug>:${DEBUG_PREPROCESSOR_DEFINITIONS}>
$<$<CONFIG:Release>:${RELEASE_PREPROCESSOR_DEFINITIONS}>
)
# Setup linked libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
${GENERAL_LIB}
$<$<CONFIG:Debug>:${DEBUG_LIB}>
$<$<CONFIG:Release>:${RELEASE_LIB}>
)
# Setup compiler and linker options (MSVC specific)
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target_compile_options(${PROJECT_NAME} PRIVATE /MP)
target_link_options(${PROJECT_NAME} PRIVATE "/ignore:4099" /PROFILE)
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#------------------------------------------------
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#------------------------------------------------
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${GENERAL_BIN}
$<$<CONFIG:Debug>:${DEBUG_BIN}>
$<$<CONFIG:Release>:${RELEASE_BIN}>
${CMAKE_BINARY_DIR}
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#--- Project compilation log ---
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message(STATUS "CMake Generator: ${CMAKE_GENERATOR}")
message(STATUS "Install Prefix: ${CMAKE_INSTALL_PREFIX}")
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message(STATUS "Release Compiler Flags: ${CMAKE_CXX_FLAGS_RELEASE}")
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message(STATUS "Release Linker Flags: ${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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message(STATUS "--- Path Information ------------------------------")
message(STATUS "Source Dir: ${CMAKE_CURRENT_SOURCE_DIR}")
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message(STATUS "--- Microsoft Visual C++ (MSVC) Information -------")
# Check the major compiler version
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message(STATUS "MSVC Compiler Version: ${MSVC_VERSION} (Visual Studio 2026 or newer)")
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CMakePresets.json Normal file
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}

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src/main.cpp Normal file
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#include "midiPlayer.h"
#include <iostream>
#include <pitches/all.h>
#include <span>
#include <unordered_map>
using namespace std;
//--------------------------------------------------------------
int main(int argc, char *argv[])
{
cout << "Playing melodies..." << endl;
// Prepare melodies look-up table
unordered_map<string, std::span<const pitches::Note>> melodies = {
{ "Amazing Grace", pitches::amazing_grace },
{ "An die Freude (Ode a la joie)", pitches::an_die_freude },
{ "Auld Lang Syne", pitches::auld_lang_syne },
{ "Canon de Pachelbel", pitches::canon_pachelbel },
{ "Au clair de la Lune", pitches::au_clair_lune },
{ "Douce Nuit", pitches::douce_nuit },
{ "Frere Jacques", pitches::frere_jacques },
{ "Fur Elise", pitches::fur_elise },
{ "God Save the Queen", pitches::god_save_the_queen },
{ "Greensleeves", pitches::greensleeves },
{ "Happy Birthday", pitches::happy_birthday },
{ "Indiana Jones", pitches::indiana_jones },
{ "Jingle Bells", pitches::jingle_bells },
{ "Super Mario Theme", pitches::mario },
{ "La Marseillaise", pitches::marseillaise },
{ "Tetris", pitches::tetris },
{ "Twinkle Twinkle", pitches::twinkle_twinkle },
{ "Vive le Vent", pitches::vive_le_vent }
};
// Play melodies
const MidiPlayer player;
for (const auto &[title, melody] : melodies)
{
cout << " Playing: " << title << endl;
player.playBuffer(melody);
}
return 0;
}
//--------------------------------------------------------------