#pragma once #include namespace quokka_gfx { //-------------------------------------------------------------- struct Size { int w = 0; int h = 0; }; //-------------------------------------------------------------- struct FSize { float w = 0.0f; float h = 0.0f; }; //-------------------------------------------------------------- struct Pos { int x = 0; int y = 0; }; //-------------------------------------------------------------- struct FPos { float x = 0.0f; float y = 0.0f; }; //-------------------------------------------------------------- } // namespace quokka_gfx