92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
#pragma once
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#include <SDL3/SDL.h>
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#include <compare>
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namespace quokka_gfx
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{
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//--------------------------------------------------------------
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struct Color
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{
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uint8_t r = 255;
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uint8_t g = 255;
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uint8_t b = 255;
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uint8_t a = 255;
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constexpr Color() = default; // Default Constructor
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constexpr Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255); // Constructor
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explicit constexpr Color(uint32_t hexColor); // Constructor
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[[nodiscard]] constexpr auto operator<=>(const Color &) const = default; // Three-way comparison operator
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[[nodiscard]] constexpr operator SDL_Color() const; // Convert Color to SDL_Color
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[[nodiscard]] constexpr operator SDL_FColor() const; // Convert Color to SDL_FColor
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[[nodiscard]] constexpr uint32_t toHex() const; // Convert Color to hex representation
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[[nodiscard]] constexpr SDL_Color toSDL_Color() const; // Convert Color to SDL_Color
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[[nodiscard]] constexpr SDL_FColor toSDL_FColor() const; // Convert Color to SDL_FColor
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// Predefined Colors
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static const Color Black;
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static const Color White;
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static const Color Red;
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static const Color Green;
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static const Color Blue;
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static const Color Yellow;
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static const Color Magenta;
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static const Color Cyan;
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static const Color Transparent;
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};
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//--------------------------------------------------------------
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///* Constructor */
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// inline constexpr Color::Color(const uint8_t red, const uint8_t green, const uint8_t blue, const uint8_t alpha)
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// : r(red)
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// , g(green)
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// , b(blue)
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// , a(alpha)
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//{
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// }
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////--------------------------------------------------------------
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///* Constructor */
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// inline constexpr Color::Color(const uint32_t hexColor)
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// : r((hexColor >> 16) & 0xFF)
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// , g((hexColor >> 8) & 0xFF)
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// , b(hexColor & 0xFF)
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// , a((hexColor >> 24) & 0xFF ? (hexColor >> 24) & 0xFF : 255)
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//{
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// }
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////--------------------------------------------------------------
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///* Convert Color to SDL_Color */
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// inline constexpr Color::operator SDL_Color() const
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//{
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// return toSDL_Color();
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// }
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////--------------------------------------------------------------
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///* Convert Color to SDL_FColor */
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// inline constexpr Color::operator SDL_FColor() const
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//{
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// return toSDL_FColor();
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// }
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////--------------------------------------------------------------
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///* Convert Color to hex representation */
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// inline constexpr uint32_t Color::toHex() const
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//{
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// return (static_cast<uint32_t>(a) << 24) |
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// (static_cast<uint32_t>(r) << 16) |
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// (static_cast<uint32_t>(g) << 8) |
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// static_cast<uint32_t>(b);
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// }
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////--------------------------------------------------------------
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///* Convert Color to SDL_Color */
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// inline constexpr SDL_Color Color::toSDL_Color() const
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//{
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// return SDL_Color{ r, g, b, a };
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// }
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////--------------------------------------------------------------
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///* Convert Color to SDL_FColor */
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// inline constexpr SDL_FColor Color::toSDL_FColor() const
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//{
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// return SDL_FColor{ r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f };
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// }
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//--------------------------------------------------------------
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} // namespace quokka_gfx
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