volaTileMidi 🎹✨
A high-performance, cross-platform MIDI visualizer and interactive piano trainer written in modern C++.
The name is a geeky nod to the C++ volatile keyword and the smooth, cascading visual notes (vola-Tile) that stream down to your keyboard. It connects directly to your USB MIDI piano to offer real-time interaction with zero perceived latency.
🚀 Features
- Real-time MIDI Input: Connects to any USB/Midi keyboard instantly using
RtMidi. - Lock-Free Architecture: Uses a custom Single-Producer Single-Consumer (SPSC) lock-free ring buffer to forward MIDI events from the driver thread to the main loop without blocking or stuttering.
- Modern 2D Rendering: Powered by
SDL3leveraging GPU acceleration for perfectly smooth rendering at high refresh rates. - Accurate MIDI Parsing: Pre-calculates MIDI track events from
.midfiles usinglibremidi, converting native MIDI ticks into absolute time seconds while fully respecting mid-song tempo changes. - Resolution Independent: Uses a logical rendering viewport size ensuring the falling tiles and keyboard stay perfectly proportioned regardless of your window size or monitor aspect ratio.
- Cross-Platform: Built from the ground up to compile and run natively on both Windows and Linux (ALSA/PipeWire).
🛠️ Tech Stack & Dependencies
- Language: Modern C++ (C++20 recommended)
- Build System: CMake
- Windowing & Graphics: SDL3
- MIDI I/O: RtMidi
- MIDI File Parsing: libremidi
🏗️ Architecture Architecture Overview
The core design centers around a CoreManager class that orchestrates the engine lifecycle, ensuring a strict separation between hardware input, logic updates, and presentation:
[ USB Piano Input ] ──> (RtMidi Driver Thread / Lambda)
│
[ SpscMidiQueue (Lock-Free) ]
│
▼
[ SDL3 Main Loop ] ──> CoreManager::update() ──> CoreManager::render()
- Hardware Thread:
RtMidicaptures key presses via a low-overhead driver callback. It instantly pushes lightweight events into the lock-free queue. - Main Loop Thread: The
CoreManagerpumps OS events, consumes all pending live MIDI events, updates the scrolling timeline based on a precise delta time, and renders the active shapes to the screen.
📦 Building from Source
Prerequisites
Make sure you have a C++20 compliant compiler, CMake, and the necessary development packages installed.
On Linux (Ubuntu/Debian example):
sudo apt update
sudo apt install build-essential cmake libasound2-dev libjack-jackd2-dev
# Install SDL3 from source or repository when fully available on your distro
Clone the repository
git clone https://github.com/yourusername/volaTileMidi.git cd volaTileMidi
Configure CMake
cmake -B build -DCMAKE_BUILD_TYPE=Release
Build the project
cmake --build build --config Release
🗺️ Roadmap / Todo [ ] Initialize SDL3 window context and abstract coordinate system viewport.
[ ] Implement the SpscMidiQueue lock-free ring buffer.
[ ] Bind RtMidi with a non-capturing lambda callback forwarding to CoreManager.
[ ] Render the basic 88-key static virtual keyboard.
[ ] Integrate libremidi parser for absolute timeline conversion (Ticks ➔ Seconds).
[ ] Implement the interactive "Practice Mode" where the scrolling pauses until the correct key is pressed.
📄 License This project is open-source. Feel free to use, modify, and distribute it as you see fit.